SINoALICE is a Brand New RPG From Yoko Taro of NieR Fame

SINoALICE is a Brand New RPG From Yoko Taro of NieR Fame

I feel like as a huge Yoko Taro fan this video has been long overdue. I’ve been a fan of his games ever since the very first Drakengard back on the PS2.
Every time I see a dying dragon I hear the words “Caim” playing over and over in my head. Maybe that’s more info than you probably needed, though, right?
Regardless, when I heard that Yoko Taro was making a brand new game – in specific, SINoALICE, I was excited because I was genuinely curious what type of game would come from his creative genius, and here I am today – taking a look at the very game in question.

So SINoALICE is a very interesting game. At its core – it’s an RPG. The game features a very dark, very deep storyline with a focus on various different heroes: Alice, Snow White, Cinderella, Gretel, Sleeping Beauty, Red Riding Hood, Princess Kaguya and Pinocchio.
As this is a Japanese RPG, you can bet the main attraction of the game is going to be its story. Each character in specific actually has their very own unique, playable story.
Every character has their own individual introduction to the story with the first Chapter involving them, and several Chapters after their introduction intertwining with other characters.
As an example, both Alice and Snow White have separate first and second Chapters, but their third Chapter requires both of them whereas Snow White and Cinderella share fourth Chapters.
This provides an interesting character dynamic that I never expected, with characters each individually influencing and interacting with one another.
While each characters’ story has a definitive focus on the character who’s story you’re playing through, you’re not forced to play as that character if you don’t want to. Instead, you can go ahead and play as any character you want, providing quite a bit of freedom.

Speaking of the characters, though, you’re probably wondering how the game actually plays, right?
So each character – let’s use Snow White as an example here, has their own unique class. Each class has their own individual weapons they can equip, with Snow White in particular having a specialty in swords but being able to use great-hammers, bows and spears.
When engaging in combat, your character will have a selection of weapons that you equip in advance, with each weapon having their own elemental affinity. These elemental attributes come into play during combat, as every enemy has their own element, which in turn leaves them susceptible to specific weapon combinations.
I’d went and equipped a lot of fire weapons on Snow White, which admittedly was probably ill advised as it left me without a counter to water-enemies. So I guess.. do as I say, and not as I do, as while I know what I’m talking about half the time, I’m an idiot and forget all about what I’ve learned.
Battles – which the majority of the game takes place in, are.. well, both your allies and the enemies are situated on opposite sides of the field and take turns smacking each other with abilities until one side emerges victorious.
At the end of some battles you’re greeted by large, powerful boss-monsters that end the missions or Chapter you’re currently progressing through.

As noted, while the bulk of the game consists of both the story, and the individual Chapters and battles, that isn’t everything there is to the game.
At a certain point, you’re capable of either creating or joining a guild and participating in various new activities.
I was tempted to create a guild – seriously, I was. I feel like I definitely have the makings of a leader, but at the same time I feel as though I’d lead you all to your death so I opted to instead look for a guild to join.
I saw one with only 11 members and figured I’d go ahead and apply. Worst-case scenario? They actually accept me and expect me to be capable of doing things. So I joined the guild, and then gained access to the Colosseum.
Our guild actually had a positive win-rate, 2-0 which surprised me a little bit. So at least there’s that.

As mentioned earlier, I’ve always enjoyed Yoko Taro’s games. I think this guy does an incredible job at creating dark, atmospheric stories – worlds to live in and explore.
SINoALICE is no different to that. Yes, this game is on mobile devices, but at the same time there are unique occasions where mobile games are just really damn good and worth the time you invest into them.
SINoALICE is not only a deep, compelling game with a lot of story to read through, but it features beautiful back-drops for the battles, fantastic looking character models and offers an interesting, dark new twist on stories you thought you knew.
This is a game that I’d recommended players check out in the past as it genuinely looked like a lot of fun, and if given the same opportunity again, I would definitely recommend once more.
This is an RPG that I think I could invest time into, and subsequently waste my days in working to complete the story provided.

Do note though that this isn’t your typical kids game – this is a game that is targeted at a much older audience, thus why it comes with an M rating. And it definitely shows. I’m a huge fan of darker games, more adult games – games that aren’t all light-hearted, so this was right up my alley.

But don’t take my word for it.

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