LYN: The Lightbringer Isn’t Bad.

I was browsing around the internet earlier looking for something with visually, aesthetically, vividly, strikingly gorgeous graphics and LYN: The Lightbringer is what I came up with.
I’ve seen my fair share of mobile games over the years and it’s safe to say that I’ve never seen a mobile games like this.


A mostly auto-playing story-driven RPG from Nexon. Which, admittedly, might be reason enough to abstain from playing it in most cases. But the graphics gripped me and I was left having to try it out even against my better judgement.
According to the description, the land the game takes place in was home to both the Gods of Light and Darkness, but after a long battle, they vanished.
Hundreds of years have passed since then, and we, the main character, come across an unusual, if not quirky silver haired girl called Lyn. Roll credits? No?
As opposed to “heroes” or “mercenaries” or “adventurers,” instead, we’re given the option of recruiting “knights” to accompany us on our journey to not only save the damsel in distress, Lyn, but also bring about lasting peace to the world.
Or, at least that’s what I assume the game’s story is considering from what I’ve experienced, the story, albeit quite dense, is actually very generic.
“Main character comes across cute girl, bad guys take cute girl, main character seeks cute girl, cute girl turns out to be reincarnated god or priestess, main character must protect cute girl and stop bad guys.”
Sounds about right, yeah?


Auto-play. Or, auto-play with the option of mostly auto-play. You don’t control your characters – you don’t control movement in any form or fashion.
Well, okay, that’s not entirely true. During boss battles, you have the option of moving your team to the left to avoid an AoE or to the right.
Otherwise, your characters move on their own, attack on their own, but you have the ability to use their skills if you want to. If you’d prefer not to, you can just turn auto-play on and it’ll use the skills for you instead.
Which honestly, I ended up doing because if the only kind of interaction I have with the game is to click a skill once every 10 to 15 seconds, then it’s probably not really worth spending time in.
Thus I ended up just letting the game handle the combat for me while I looked back periodically to continue the quest text. But in all seriousness, that’s about as much as you ever need to do in-game, from what I’ve experienced.
That might change as you continue through the game but if you spend most of the game leveling with that kind of gameplay, then it’s going to turn people off before actually hitting endgame.


There are no classes and no character creation.
You take on the role of “Generic cookie cutter main character,” and recruit a large selection of “Knights” to aid you over the course of the game.
From what I could tell, there is the option of changing your characters’ style, or at the very least, the Knights that you recruit.
I couldn’t find the option of altering the main character but I did notice that each Knight had a few variations in terms of costumes. But they didn’t really vary much, mostly color changes.


I dunno.
The game is one of the best looking games I’ve found on mobile devices this year, but the game plays in a way that requires little to no interaction or input from the player other than choosing what level to advance to next.
I’ve never enjoyed games with that kind of disconnect – I like getting involved in what’s going on.
Heck, I’d even accept this as an alright game if they just enabled the option of completely disabling auto-play all together, so I could have complete control over my character.
But as it stands, the game, other than the gorgeous graphics, doesn’t really offer anything that would really warrant me hanging around.
It didn’t stand out any more than any other game in its genre, which was highly disappointing.

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