Kritika: REBOOT Re-launches With New Classes and Content
I have always been a huge fan of Kritika Online. See, back before it ever received a North American release, I played the Playpark version of the game and brought it to the attention of our viewers a couple years ago.
I thought the graphics were fantastic, the combat was highly engaging and overall it was a really good hub-based MMORPG. So you can imagine my surprise when the game was shut down earlier this year.
Thankfully, ALLM, the South Korean developers of Kritika saw the potential for the game and opted to self-publish the game in the West in place of having someone else incorrectly handle the game once more.
And here we are, the end of 2019 with a brand new rendition of Kritika called Kritika: REBOOT.
Kritika: REBOOT is a highly dynamic, fast paced action MMO. There are over-world hubs where players traditionally relax, take quests, sell items, upgrade gear and talk amongst one another.
Then there are the dungeons where most of the game takes place – unlocked by continuing with the game’s story. These are pretty varied, and offer various difficulty options for players to tackle if you want a challenge.
Granted, I will point out that early on the dungeons are pretty easy, but I know for a fact they get much more difficult and more intuitive as the game itself goes on.
And that’s where grouping up with other people comes in. You might not need to necessarily during the introductory levels but not only does it makes things go faster, but trust me, it’s always a good thing to build relationships early on.
Thankfully I play pretty much every game with Mrs Stix so at the very least I’ll always have another person to play with, whether she plays DPS or opts to go healer to keep me alive.
Since the majority of the game does take place around running through a plethora of dungeons and fighting your way through hordes of monsters, it’d suck if the combat were dull and boring, right?
Thankfully, as I stated during the intro, I believed Kritika had really great combat. Coming back to the game, I still feel that way.
Normally I play as the scythe-wielding Reaper, but this time I felt like I wanted to go and try something new. Thus, I went ahead and made the Eclair class.
I felt like the description for the class just.. spoke to me. I’ve always wanted to be a masochistic runaway emo teenager.
Jokes aside, there are quite a few classes to choose from in-game. The Monk, Noblia, Warrior, Rogue, Gunmage, Reaper, Eclair, and the most recent addition to the game – the Archer.
Each class brings their own unique personality, flair and style of combat to the game providing you with a surplus of ways with which to progress through the game.
The combat is complete action – there is no auto-locking on at all. You’re required to aim your skills and as such are completely capable of overshooting your mark. Which I’m totally not guilty of doing because my aim is true.
But Mrs Stix – she normally plays healers in video games so she’s a little.. less true with hers.
There are plenty of skills to choose between, with each and every skill being upgradeable as you continue to level your character. I didn’t really know what I was doing so I just kinda YOLO’d whatever looked to be doing the most damage to me.
Probably not the ideal way to build your character but I can’t be held accountable for my characters build if you leave me unmonitored and without a guide.
Each dungeon is designed for smaller, quicker play sessions in mind, allowing you to jump into the game and get right into the action as soon as possible, with every dungeon resulting in a large boss-battle.
Speaking of characters earlier, I would also like to point out that while there are initial classes, several of the classes you can choose between are actually capable of progressing into additional sub-classes.
This provies additional customization options for characters that you wouldn’t have otherwise, allowing for more variety in how you decide to tackle each dungeon and subsequently each boss encounter.
Overall, I had a lot of fun playing the re-released Kritika: REBOOT. I’m glad that ALLM have decided to self-publish the game over here because I feel like there’s a market for it.
There aren’t many action brawler MMOs with active populations anymore, and it’s good to see that there are thousands of players concurrently playing through the game.
For the kind of game Kritika: REBOOT is, it’s actually pretty packed with players all participating in content, partying up, PvPing and doing dungeons together.
Or maybe they’re off collecting outfits – of which there are a ton. What would an MMO be without a plethora of outfits, after all, right?
I look forward to seeing where ALLM take Kritika: REBOOT going into the future.
I’ve always been a fan of the game and will likely remain a fan of the game for a long time to come. You can go ahead and type “MMOBYte Kritika” into Youtube if you wanna see exactly how many videos I’ve done on Kritika over time.
Hopefully you enjoy the game as much as I did, but I understand hub-based MMOs aren’t for everyone.
Nevertheless, I urge you to at least give the game a try and see what you think, the game is completely free after all.
Worst case scenario? You waste a couple hours of your time. Alternatively, you might really enjoy what you play! Totally worth it to me.
Kritika: REBOOT Unique Promo Code
Unique Promotional Code: (008-005-5794A49)
Make sure to redeem the code within the Kritika Launcher itself.
Before you redeem your code, please create a character first.
Promo code goodies:
[Denim Costume] full set
[Premium service 7days]
[Golden dot] weapon costume
[Nutcracker doll mask] side costume