• Gameplay
  • Combat
  • Graphics
  • PvP/PvE
  • Story

Soul Worker Online Synopsis

Soul Worker Online is one of the most beautiful currently released Action Anime inspired MMORPG available online. Soul Worker is more of a dungeon crawler than an open world MMORPG – having you explore a plethora of dungeons throughout the game while progressing through the central story.

Having a release date slated for Q1 2018, Soul Worker looks like it will likely take on the title of the #1 Anime MMORPG on the market.

Is Soul Worker Online Worth Playing in 2017?

With the amount of Free to Play Anime MMORPGs dying these days, or just generally being terrible, We thought maybe we should talk about Soul Worker Online. Like whether or not it’s an Anime MMORPG worth playing, since it’s coming to the NA/EU market so soon!
With Soul Worker’s Open Beta scheduled for some time during the next month or two, and the extensive coverage we’ve given the game up until now, I figure what better time than now to go ahead with this video?

This is probably the most anticipated MMORPG release of this year, especially with the huge flop Revelation Online turned out to be, and with good reasoning.

Soul Worker is some of the most fun I’ve had in an instanced dungeon-crawler MMORPG. Not only is it more fun than Vindictus and other games in the genre, but it also captures the essence of what Anime MMORPGs should be: Cute and Fun!

I recently posted a video on the few Anime MMORPGs left worth investing any time into, and Soul Worker was in that list.

Now, as Soul Worker has yet to enter English Open Beta, I am basing this entire video off of the Japanese version of the game. The English release may be very different, and this review is in no way meant to be taken as a review of the official English version.

If you’re looking for whether I think Soul Worker is or is not worth playing in 2017 you’re likely going to want to jump ahead to the end of this video. Otherwise, by all means, continue watching.

Overview

Now I am going to be taking a relatively different approach to this video as opposed to the norm: Instead of simply going through parts of the game one by one, I’m going to be discussing the game as a whole.

If you’re looking for whether I think Soul Worker Online is or is not worth playing in 2017 you’re likely going to want to jump ahead to the end of this video. Otherwise, by all means, continue watching.

Now when looking for an MMORPG you have to take several things into consideration.

GRAPHICS
How good does the game look?
Is it your style of game?
Is it something you can spend hours, days, weeks looking at?
Are the character models appealing?
Are graphics even a selling point for you?
GAMEPLAY
How is the combat? Is it action oriented or more traditional tab target?
How does your avatar move around the world? Is it stiff or fluid?
Are things easily explained?
Is the UI intuitive and easy to navigate?
Are the PvP and PvE elements in the game worth investing into?
MUSIC
Does the game sound good enough to hold your interest or are you going to have playlists going in the background?
STORY
Does the games story interest you?
Are you playing for story or are you playing for something else?
Is the lore expansive?
I know that may be a few more than you may have been expecting – and that’s perfectly fine.
You’re not required to have the same checklist – this is instead more of a general checklist. As in you will likely relate to it in some form or another – having certain areas of the game you prioritize.

Soul Worker has a lot of things going for it but at the same time it does get held back by the fact that it isn’t a traditional MMORPG. Being restricted to running dungeons repeatedly makes for repetitive gameplay and the lack of a sense of exploration and discovery definitely hurts your ability to find new things to see and do. Nevertheless, this genre of MMORPG is still semi-popular, being that there are still several MMORPGs such as Vindictus, Phantasy Star Online 2, Monster Hunter Online and more that are essentially identical still hanging on.

Overlooking the kind of MMORPG Soul Worker is, you can see some very Anime-esque elements in the game, many you don’t see in other Anime inspired MMORPGs. Traditionally, Anime MMORPGs are just MMORPGs that have Anime-inspired graphics. Whereas Soul Worker feels like an Anime that you’re actually physically playing through. A.. Sci-fi, Slice of Life, Moe kinda Anime. It’s weird. But not in a bad way. Due to the game being in Japanese, and only partially translated into English, the basic premise of the game along with th emajority of what’s going on escapes me, but from what I am able to gather.. Soul Worker follows the traditional Anime trope of being an idiot tween, finding out you have something special inside you that in essence makes you humanity’s last hope against whatever the big bad is. So nothing really special, but then again most MMOs have fairly generic plots either way.

Where Soul Worker shines though is its incredible gameplay and graphical style. Not only does the game look truly gorgeous in terms of an Anime MMORPG, but it plays like a AAA game title. It has some of the most entertaining, engaging combat I’ve seen in an MMORPG, bar maybe Blade and Soul and Black Desert Online. Definitely strange to have in a free to play MMORPG, even stranger to have it in an Anime inspired MMORPG.

Unfortunately, since the game is in Japanese I’m unable to really get a sense of what is going on plot-wise, but from what I can tell, the game has a large emphasis on the story, which is a key selling point. Typically in these kinds of MMORPGs, you just run dungeons over and over without much of a sense of what is going on, but Soul Worker has a lot of story to go through. Which is great, as story is one of the most important parts of an MMORPG to me. Being able to be enveloped by and consumed by the story of a game is part of the fun for me, as it helps give you a sense of the world and a belief that what you’re doing is actually affecting the world.

Now remember: Just because there are some people that dislike something doesn’t mean it is detrimentally bad. So whether or not some of the things I list are good or bad, doesn’t mean they are in everyone’s opinion. Everyone has different tastes and opinions after all.

Now all of this aside, in my personal opinion, based off of what I like about MMORPGs, allow me to quickly go through my personal checklist.

Graphics

How good does the game look? – To me, the game looks fantastic. Not up to par with games like Final Fantasy XIV or Black Desert Online, but in the Anime genre..
definitely one of the best I’ve seen.
Is it your style of game? – Not traditionally, no. At least I didn’t believe so, until I played it and promptly changed my mind.
Is it something you can spend hours, days, weeks looking at? – Yes, definitely. It is that gorgeous to me.
Are the character models appealing? – Definitely. There isn’t a large focus on the sexualization of the characters, but it does enforce the same stereotypical Anime tropes that Anime is generally known for.
Are graphics even a selling point for you? – Of course they are.

Gameplay

How is the combat? Is it action oriented or more traditional tab target? – Soul Worker is an Action MMORPG and it handles that exceptionally. It plays like a high quality console game, not a normal MMORPG.
How does your avatar move around the world? Is it stiff or fluid? – Actually quite fluid. The character animations are incredibly moe and adorable.
Are things easily explained? – Since we played the Japanese version, unfortunately not. But we will see when the official English release hits in the next month or two.
Is the UI intuitive and easy to navigate? – Yes it is. Everything is organized neatly and is accessible through the Escape menu like most MMORPGs.
Are the PvP and PvE elements in the game worth investing into? – There are PvP elements in the game but they are incredibly unbalanced. As for PvE, the vast majority of the game is based around it so if you don’t enjoy it, you likely won’t enjoy the game.

Music

Does the game sound good enough to hold your interest or are you going to have playlists going in the background? – It does. Soul Worker has some very catchy Japanese Anime music, especially the opening. I mean we have one of the songs playing in the background of this video!

Story

Does the games story interest you? – The fact that it is so prevalent should speak volumes, but unfortunately we are unable to understand the story in the Japanese version.
Are you playing for story or are you playing for something else? – The combat, graphics, and story are why we’re playing. Even without understanding, we are able to piece what is going on through cutscenes and comments.
Is the lore expansive? – No, not at all. It isn’t that kind of MMORPG unfortunately.

Is Soul Worker Online Worth Playing in 2017?

Based off of this however, you can clearly see whether or not I believe Soul Worker Online is worth playing. I believe that although it isn’t everyone’s kind of MMORPG initially, its cute style and fun combat definitely grows on you.

Anyway guys, that is my opinion and my opinion alone. Whether or not you or anyone else thinks alike is purely up to you. Hopefully you found this video even slightly enlightening. Thank you for watching! If you enjoyed this video, then don’t forget to check out our recent uploads coming up right about..

Soul Worker Online Minimum System Requirements

Operating System: XP / Vista / 7 / 8
CPU: Intel Core 2 Duo 2.4 GHz / AMD Phenom X3 2.3 GHz
Video Card: GeForce 8800 GT / ATI Radeon HD 3850
RAM: 4 GB
Hard Disk Space: 30 GB

Soul Worker Online Recommended System Requirements

Operating System: XP / Vista / 7 / 8
CPU: Intel Core i5 Quad Core 2.66 GHz / AMD Phenom II X4 3 GHz or better
Video Card: GeForce 4 / Radeon 9200 or better
RAM: 8 GB
Hard Disk Space: 30 GB

  • author image
    AtanosIG Reply
    Nov 25, 2017 @ 2:44 am

    Hi guys, i followed the instructions to the T, and i see that the instructional video is old but i have a different launcher, WeMade Game launcher, and i was able to patch it in english. After i create a charater, the game ask/demands me to set a pin and for some reason it wont accept any of the pins i enter, can you help me with the problem?

  • author image
    dency Reply
    Dec 4, 2017 @ 12:53 pm

    ho wto dowload this game

  • author image
    Croire Reply
    Mar 24, 2018 @ 9:41 am

    I have a more critical view, as I’ve been hyped about this game for a while. At least until they revealed the official cast and it turned out they kinda made them more generic in design. I also don’t feel that magic that I could sense in the original concept trailer, tho the first trailer was promising for gameplay.
    When I saw the trailer, i mean the concept trailer all the way back in the day by Liongames, I thought this was gonna be an awesome game. that was over 3 years ago. Now that I get the chance to play it tho, There are many flaws/improvements I can point out. LIke many Korean games it falls into similar User interfaces. I noticed it especially reminds me of Elsword’s current UI, with inventory boxes, etc. the basics.
    Control wise however, this game is more like Cosmicbreak and Closers hybrid, but if there wasn’t much button mashing involved. All I have to do is hold down the left mouse button, and use the occasional right click to activate some special action variant of the regular left mouse attack. And those special basic attacks have cooldowns…. which makes the regular click attack feel rather repetitive after a while.
    Overall, I find that the user friendliness and tutorial guidance are lacking, and not enough is explained. I spent an hour in the first town doing some simple quests and talking to NPCs but there were alot of in-game lore terms/translations that were just weird to read. They don’t explain the difference between a SoulForcer and SoulWorker until after a certain few missions in the first stages of the game. I feel the lead up to the tutorial is rather slow, like with having to walk in long corridors. Tho that does remind me of games like Phantasy Star which have similar feels, except in battle. 1 major improvement for the UI would be making the screen less cluttered with boxes like the mission boxes and such. This feels rather claustrophobic especially in battle, when you’re trying to focus on hitting the enemy rather than observe that big mission notice at the side. If there was a sizing option for these boxes or a way to remove them during missions, this would help alot. I can’t enjoy the graphics if there are popup boxes blocking my way (that i cant even close!). The Tutorial stage is also rather long to be honest. This isn’t helped by the vast amount of unskippable cutscenes in just the first few minutes alone.
    Overall, the game doesn’t live up to the hype for me. Controls are too repetitive and lacking in variation (that doesn’t require cooldown) and UI is confusing; also the in game lore terms are sorta just dumped on you rather than introduced. This game has a long way to go UI and gameplay wise imo before it gets as popular as other KR based games.

  • author image
    Oct 20, 2018 @ 19:18 pm

    […] starting this off with a favorite of mine. I’ve recently begun playing Burning Soul Worker after being recommended it over its Gameforge published alternative, Soul Worker Online. Soul […]

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