Hero Cantare with NAVER WEBTOON is a Brand New Mobile RPG
I’ve been spammed with requests to cover Hero Cantare ever since it came out in North America and Europe on May 26th. People have been claiming the game is the “next big RPG” of 2020, and that’s what I’m here to take a look at.
So, this is the very first time I’ve ever seen anything like this in a mobile game. I can understand where the term “WEBTOON” comes into play here.
We begin the game with a very, very cool introduction featuring comic-book-esque panels appearing progressively throughout the course of the intro. Then we’re met with a freakin’ badass Anime opening. Seriously, I’ve never seen a game like this before.
After all is said and done, we get a cutscene that explains the history of the game, showcases various different NPCs – all of which look.. very.. appealing to say the least.
And then we’re thrown into the game.
After the tutorial we gain access to a plethora of features. For the few hours I played, I stuck mostly to the Story and Arena as they were the two aspects of the game I most enjoyed.
You’re capable of upgrading each of your heroes, making them progressively more powerful, farming gear and items to enhance your experience. You know, the norm.
Since this is a hero collector, you can bet there are a ton of heroes to collect. I managed to get just enough to make my very own harem of Waifu’s, and spent every single form of currency I had to make sure they were upgraded adequately.
Which is actually something I’d like to make note of. This game is hard. I wiped repeatedly at a certain point because my heroes just weren’t strong enough. I’d upgraded them all to level 30 yet continued to wipe repeatedly.
So if you’re going into this with the impression it’s going to be “just another easy RPG,” I can assure you.. you’re definitely mistaken.
Granted, it could be because I didn’t use the correct roster of characters, but in the grand scheme of things – this is what makes games like this fun: Using whichever characters you prefer.
Speaking of wiping, the combat system is pretty unique from the 100 or so mobile games I’ve played over the last year.
In Hero Cantare, combat is turn-based. And not just the “select your skill, let the enemy select their skill,” rinse and repeat. Nope. In this game, you have little cards at the bottom of the screen. Cards? I’ma say cards because that’s what they most resemble to me.
You can stack them atop one another, increasing not only the power of your ability, but also providing access to new abilities entirely. The bottom left of your screen shows how many cards you can use per turn.
So if I opt to stack 3 of the same heroes ability atop one another, I can either choose 3 more single-stack cards, or a single 2-stack and 1-stack. Trust me, it makes more sense when you’re actually in-game playing it. I’m not doing it justice.
The abilities themselves look pretty good. As do the graphics.
I’m a huge fan of 2D animations like this – both in combat, the web comics, and the cutscenes. It all meshes really well together in a way I wasn’t aware could even potentially work.
And trust me, there’s a lot of it to experience. There is a surplus of story to make your way through – which is always a plus for me. If you’ve watched any of my videos you’ll know I’m a huge sucker for story!
While the game did just launch on the 26th of May over here, it has been out in South Korea for a while now. It reached over 1 million pre-registrations and has risen up the popularity charts.
Hero Cantare also features characters from the “Tower of God,” “The God of High School,” and “Hardcore Leveling Warrior” web comics, bringing them together into an amalgamation of awesomeness.