Elune – 2020 First Impressions and Thoughts

Elune - 2020 First Impressions and Thoughts

Okay, well, that was an incredibly dramatic title screen. I dunno about you guys, but I feel like the game is gonna have a lot to live up to now.
Jokes aside, Elune is an interesting mobile RPG. It starts you off with that chic in the title screen, who I learned was the chic in charge of summoning new heroes, then throws you right into a cutscene.
We’re a.. group of dudes, attacking some.. shadowy evil creature things. After the intro, you’re thrown right into the game as Lato and his friends Medina and Lyn. Whom I ditched from my party as soon as I could.
Partly because they were 3-star heroes, and partly because there are much hotter looking Waifu’s to include in your party, obviously, this is a Gacha game after all.

Elune is your typical RPG: There are Chapters and Missions per Chapter that you need to progress through. However, each Chapter has 3 sets of difficulty modes: Normal, Hard and Adverse.
After completing all of the available Missions within a Chapter, you.. play through them again on a more difficult level, or at least that’s what I feel as though happened as after completing the first Chapter I never unlocked the second.
Missions take place in the way you’d assume: There’s normally a small cutscene, or bit of text before a battle, and then you go up against a wave or two of enemies.
You eliminate those, claim your rewards, and then make your way to the next stage. Thankfully I could jump right into the game without issue, as while there were definitely tutorials, they allowed for you to skip them, making it easy for players like me who have played hundreds of games like this by this point.

Combat wasn’t bad. Animations – especially when I’d finish off an enemy, were admittedly a little wonky but for the most part things looked pretty good. Abilities were flashy and fun, characters moved pretty smoothly. There were enough varied characters each with their own unique aesthetic and abilities.
They did allow auto-combat and auto-play right from the very beginning though which was an interesting choice. But then again, if you’re required to grind through various difficulty levels I feel as though this is going to be all but a necessity to utilize.

There seemed to be plenty of heroes to recruit, and there were a variety of methods with which you could recruit them so correct me if I’m wrong – but that didn’t seem too bad.

Overall, I had a nice little army of Waifu’s charging into battle to help me conquer the land. Wait, conquer the land? Save the land. I had an army of Waifu’s charging into battle to aid me in my efforts to save the land. I dunno why I said conquer.
I had some fun in the game, but at its core it seems like a grindier version of other RPGs I’ve played.

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