Diablo 4’s Huge New Update!

Diablo 4's Huge New Update!

I’ve never discussed Diablo 4. I just never really found the time to and not enough information was readily available for me to actively talk about.. albeit it did have a very cool Blizzcon announcement trailer.
However, Blizzard just made a blog post on the official Diablo 4 website titled “DIABLO IV QUARTERLY UPDATE-JUNE 2020,” and it held a lot of information.

To start things off, it looks like Blizz and the Diablo team have been hard at work at home, making sure to meet development deadlines. They successfully completed the Dry Steppes zone with full campaign content, open world elements, itemization, PvP, dungeons and to top it all off, they had a cinematic to complete the region’s narrative. Developers spent 2 days playing through the zone together, tackling a variety of content and experiencing the zone from a player perspective, getting a feel for how the game looked and played.

On their blog specifically, the Diablo team wanted to showcase some of what they’ve been working on in the form of monsters, environments, areas, even the combat itself and as such, regaled us with a surplus of images. They went on to discuss the storytelling aspect of the game and how NPCs will interact with not only the player, but also the conversations specifically. Instead of how Diablo 3 handled things, the team wanted to take Diablo 4 in another direction. Instead, they’ve chosen to use a mix of tool-generated and manually choreographed cameras to tackle conversations, while still maintaining an overall isometric feel. They’re also planning on having fully integrated cutscenes, with not only the player in their current gear and look, but also intertwining the character in the world and the scene itself.

The game world utilizes a variety of open world systems that devs got to experience during their multi-day playthrough, with some of them tackling the story-content head-on and others opting to instead do mostly side-quests. There were players that participated in open world activities such as crafting, events, world PvP and even the newer Camps feature. Camps function as enemy outposts that you need to clear and turn into a friendly outpost with NPCs and a waypoint. Mounts were also tested and they made note of needing further testing but were generally happy with where they were.

The multiplayer aspect is an important part of the game. Without it, I don’t think neither Mrs Stix or I would really dedicate any time to it. The Diablo team have made it very clear that they don’t want Diablo 4 to be an MMO, but they want to have enough players participating in the world and in multiplayer activities. However, they’re aware that the more players participating in content together, the more MMO-esque it feels and the less of a Diablo game it feels. So they’re trying, quite ardently, to make certain it doesn’t begin to feel too MMO-ish.

They touched briefly on items and progression, showcasing various sets of gear but didn’t really delve too deeply into it. And that was pretty much everything they had to discuss!

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