Burning Soul Worker Game Review

  • Gameplay
  • Combat
  • Graphics
  • PvP/PvE
  • Story

Alternate Title: Soul Worker
Developer: Lion Games
South Korean Publisher: Smilegate STOVE
Japanese Publisher: Hangame Japan
Steam Western Publisher: Gameforge 4D
Type: Brawler MMORPG
Model: Free-to-play
Platform: PC

Burning Soul Worker Online Review - Is It Worth Playing?

Soul Worker Online is a free to play action MMO that that has players take on the role of a SoulWorker; Cosplaying teenagers rocking sweet super powers and insane badass weapons all while beating down hordes and hordes of.. skinny clowns, fat clowns, short clowns.. I promise guys there are other types of enemies in Soul Worker.
The game is hub-based, having players run over 100 different instanced dungeons in an attempt to save the world from being overrun by baddies. You know. The general plot from pretty much any video game or Anime.

Now, I’ve done my fair share of Soul Worker videos over the last year and I’ll be the first to admit.. Gameforge’s rendition is by far the most horrific I’ve had the pleasure.. or displeasure of experiencing.
Gameforge is most notably known for ruining such games as: Aion, TERA, NosTale, 4Story, and.. most recently, Soul Worker Online, amongst countless others.

I’ve had quite a few people list Burning Soul Worker, a Soul Worker Online private server, as a worthy alternative to Gameforge’s variant, thus, I opted to try it out and see what it was like in comparison.
For anyone wanting to try this version out, you can find the link above.

Right off the bat you’re capable of noticing that you have access to all 6 SoulWorker’s: Haru, Erwin, Lily, Stella, Jin and Iris.
Each character has a completely unique combat style that differs from one another, ranging from a cute female swordswoman, to a demonic possessed guitar wielding loli.
And let’s be honest here.. you’re all going to go demonic possessed guitar loli. I know you guys.
I on the other hand, settled on Iris because she’s the character that Gameforge’s version doesn’t have, naturally.
Not because her PLOT is better than everyone else’s.

Character creation in Soul Worker is fairly basic. You have the ability to select between a few different voice types, 3 hair styles, eye colors, skin colors, and 4 basic costumes.
There is much more customization in-game, with the in-game store offering a large variety of costumes to choose from, hairstyles, hair colors, eye pupil styles, eye colors, and more.
This made it very easy for me to create what I believe is one of the cutest Anime characters I’ve ever had.
Also note that there are far more costumes you can obtain in-game without the store. The few offered in-store were not reflective of the overall total costumes.

Each character comes with their own backstory. As you can tell from what is transpiring in the background, Iris is a spoiled rich girl that ran away from her problems as opposed to facing them..
Now, she is Humanity’s last line of defense against the darkness that threatens our world. Will this angry, entitled teenage girl be able to save us? Stay tuned to find out!

Jokes aside, the translations for Burning Soul Worker Online are actually top-tier. From what I can tell, it’s equally as good as Gameforge’s English localization.

As I mentioned at the beginning, Soul Worker utilizes an action combat system. You use your left mouse button to attack and your right mouse button to combo in something stronger.
You either choose to learn new skills or power up additional skills through the in-game skill system, providing players the chance to customize their characters a little, fitting their playstyle.

The game offers various difficulties you can tackle, ranging from Normal, Hard, and Maniac. Each difficulty is significantly more problematic and demanding than the last, requiring more players to complete.
Which is always a good thing. MMOs are meant to be played with other people after all. Unless you’re like me and take pleasure in challenging impossible odds..
Yeah, you should probably party up.

The server population is pretty good. I saw people grouping up and forming parties to tackle dungeons, and had multiple players come up and engage me in conversation.
From what I could tell, the playerbase seemed generally nice and welcoming. Although admittedly I didn’t have the opportunity to experience endgame, where I’m certain a lot of elitists are, but nevertheless.
Even with people willing to party up with me, I wanted to see how the game faired versus Gameforge’s version of the game as Gameforge drastically increased the difficulty in dungeons in hopes players would pay additional money to progress.
Although some monsters hit hard, and a couple of the bosses proved to be difficult, overall, I didn’t have too problematic of a time solo.
*and this is to go even further beyond*

2 hours into the official Soul Worker, I was at level 5. I’d already had to repeat a dungeon twice to hit level 5, but I’d made it.
In Burning Soul Worker, an hour and a half into the game, I was already level 9. There was no need to repetitiously grind the same dungeon over and over and over and over and over and.. ugh.
Gameforge decreased the XP you obtained from dungeons and monsters, requiring you grind additional dungeons to level.
Being able to continue along with the story at a nice steady pace was refreshing to see. Don’t get me wrong – the dungeons are fun, if a little similar, but being required to run them more than once just to get a little extra XP? Yeah, no thanks.

Okay, I may have lied earlier. I died quite often to bosses in dungeons. They just hit so damn hard and I’m absolute garbage at dodging.
But hey, with a smile that alluring.. I’ve already forgotten about it.

Now let’s talk about what’s different between the two versions: Burning Soul Worker is updated almost to the same point the official Korean version is, whereas Gameforge is over a year behind.
Burning Soul Worker has an increased level cap due to being further ahead in updates, a small boost to XP, drop rate, Zenny drop rate, an unlimited Fatigue system, meaning there is no limit on how often you can enter dungeons, has all available characters, has access to more dungeons and hubs, and has class advancements for Haru, Lily, Stella and Erwin, something Gameforge is quite a ways off from having.
District 6 is also an active PvP zone for players to participate in if you’re interested in it, as opposed to being a PvE exclusive area in the past.
Add onto all of that the fact that store items are all 50-75% lower.. and you can see why so many people have chosen to migrate to Burning Soul Worker as opposed to playing on the dated version Gameforge is running.

Also, I know this is off topic a wee bit, but I was just made aware.. that my weapon looks like I’m wielding a giant metal dildo.
Yeah. Have fun un-seeing that.

Soul Worker’s use of action combat and combos is probably one of the most entertaining, engaging I’ve found in an Anime MMO or – dare I say, MMO outside of Black Desert Online.
Which is saying something.. because if a hub-based instanced MMO like Soul Worker has better combat than almost any other MMO out there.. game developers really need to step up their game. Look at how poorly received Bless’ combat was.
Admittedly, I do wish more games had combat like Soul Worker. I spent upwards of 4 hours straight recording and I was just as engaged the entire time.
I slowly learned my combos, I slowly learned how to correctly time my dodges and AoEs. I might even go as far as to say.. I got half decent at it.
*insert death*
Seriously.

Beyond the normal “run dungeons and kill monsters” theme that the game focuses on, Soul Worker provides players their very own apartment.
An apartment you can decorate to your liking with.. pretty much anything you can think of. I only had access to a few different items, but most objects placed down are interactive, and you can really do quite a lot with it.
I mean.. granted, my apartment is a little reminiscent of my own in real life right now, but as I continue through the game I shall decorate my home with the carcasses of my fallen enemies.

Now. At the end of the day, you’re all wondering what my overall thoughts on Burning Soul Worker Online are.
I’m sure some of you have dedicated quite a bit of time to the official Soul Worker game, but Burning Soul Worker is just so much further ahead, so much less pay to win, and so much better overall that I can’t help but recommend it.
With all of the advancements they have, the content, the lack of a fatigue-based limit on gameplay, the drastically reduced cash shop items.. I’m at a loss as to why the official version is even still actively played.
I’m not saying it’s a bad game. I’m saying Gameforge is a bad publisher, and they’re making it a bad game.
So if you’re a fan of Soul Worker.. a fan of Anime MMOs, or just want to play with my wife Adrienne, myself, or Wiggy.. then Burning Soul Worker is worth looking into.
I plan on making my way to endgame over the next few months and hope to see you all there!

OS: Windows 7 32 bit
Processor: Intel Core2 duo E8300
Memory: 2 GB RAM
Graphics: Geforce GT440 / Radeon HD 4850
DirectX: Version 9.0c
Storage: 4 GB available space

OS: Windows 7 64 bit
Processor: Pentium core i5
Memory: 4 GB RAM
Graphics: Nvidia GeForce GTS 250
DirectX: Version 9.0c
Storage: 5 GB available space

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